Chernarus Apocalypse, part two

Story:
Six days ago, you left your camping spot on the eastern shore and ended up being contacted by Nikita, the leader of a survivor group. Nikita gave you shelter and food, but you had to denounce personal ownership of your weapons, adding to the arsenal for all to use.

A little over an hour ago, the main bulk of the survivors went to explore Berezino for a means to escape. You haven't heard from them after their departure. You have half a mind to go to the town yourself to find out their fate.

Description:
This is a six-player zombie coop mission with four extra slots. You have to complete your objectives and survive against practically endless undead roaming all over the country. The zombies are resistant to bullets, and only a headshot is a sure kill. Your ammunition is worth its weight in gold, hence good aim and engagement discipline go a long way.

Part one:
http://www.armaholic.com/page.php?id=14211

Dawn of the Apocalypse, the single player prologue mission:
http://www.armaholic.com/page.php?id=12135

Features:
- Addon-free but convincing zombies
- Several zombie behavior types
- Player characters have unique equipment and diaries
- Custom healing script with shareable bandages
- Zombies may drop bandages and magazines
- Pistols are accurate
- K9 action: dog can herd zombies or bite them to shreds
- Selectable friendly fire damage rate
- JIP players start close to the group
- Character gear, bandages and damage are saved in case a player disconnects
- Spectator mode after death
- You can continue the game after dying by picking a new unit slot

Credits:
Mission and scripts: Celery
Apocalypse series concept: Zipper5 and Celery
Nikita's voice: Rejenorst (www.rejenorst.com)
Noises and screams: Thief II: The Metal Age and freesound.org
3rd party music: Shadow Sneaker - Nowhere

Requirements:
ARMA 2 and Operation Arrowhead

Mod compatibility:
The mission has been designed to run without mods but should work fine with most mods. ACE is accommodated by removing the stamina feature.

Installation:
Put the pbo file into your ArmA 2\MPMissions folder.

Changelog:
v1.3a
- Applied v1.3 Free fixes
- Added a magazine type to the list of items zombies can drop

v1.3 Free
- Applied v1.3 improvements where compatible
- Fixed erroneous unit descriptions and loadouts
- Fixed accuracy script
- Removed dog ending to prevent a possible JIP bug
- Removed magazine dropping due to network issues

v1.3
- Updated script base to match CA1 v1.2 - server needs to run at least 1.59 BETA
- Fixed JIP issues
- Fixed buildings exploding on player JIP
- Fixed ending screen glitch
- Removed Vodnik's cargo to prevent ACE jerrycan exploit
- Tweaked crate loadouts
- Made zombies less able to hit you unfairly in staircases and ladders
- Increased dog's attack area
- Improved music quality

v1.2 Free
- Removed or changed OA objects and units
- Changed player characters and some of their weapons
- Downgraded some scripts to A2 friendly form

v1.2
- Fixed object demolition triggers
- Fixed reporter's marker locality
- Fixed CLY Heal
- Fixed debriefing
- Fixed spectating bugs
- Added player state saving (gives a JIP player the saved damage and gear of a character if it has been used before)
- Added a chance for zombies to drop a magazine (spawns at their feet, no need to check gear)
- Added dog back
- Added music
- Added JIP explanation in briefing
- Added custom GPS marker colors for extra cast
- Added class specific hints
- Improved item locations and added hints to find them
- Improved body removal by showing hideBody to clients
- Unlocked Vodnik

v1.1
- Removed unused files
- Fixed JIP issues
- Improved end conditions
- Removed dog to prevent crash issues (http://dev-heaven.net/issues/20041, hopefully BI will fix it)