Chernarus Apocalypse, part one

Map: Chernarus

Players: 1-10

Description:
This is a zombie coop mission with specific objectives and one life per character. Equipment and munitions are scarce and the enemy is dangerous and numerous, which promotes tactics, teamwork and good shooting. The zombies are resistant to bullets, and only a headshot is a reliable way to kill them. This part requires you to focus on tactics and fire discipline.

Story:
Most of Chernarus has been overrun by zombies. Shortly after the outbreak began, the world was alerted with an emergency transmission and a quarantine was attempted by the CDF, Russia, NATO and hired professionals. The quarantine failed after 22 hours and all surviving units retreated to protect the capital region except for the Russians who have a long border with Chernarus to the north.

You are one of the few survivors left in South Zagoria, the ground zero of the outbreak, and have been waiting for a passing ship or other form of help on the eastern shore in vain. Just a moment ago, you picked up a plea for help over the radio requesting assistance at the Olsha hill radio tower. You must go northwest and investigate.

Chernarus Apocalypse series:
Dawn of the Apocalypse - SP: http://www.armaholic.com/page.php?id=12135
Dawn of the Apocalypse - Coop: http://www.armaholic.com/page.php?id=15523
Chernarus Apocalypse, part one: http://www.armaholic.com/page.php?id=14211
Chernarus Apocalypse, part two: http://www.armaholic.com/page.php?id=14632
Chernarus Apocalypse, part three: http://www.armaholic.com/page.php?id=15372

Features:
- Addon-free but convincing zombies
- Several zombie behavior types
- Player characters have unique equipment and diaries
- Custom healing script with shareable bandages
- Zombies may drop bandages and magazines
- Pistols are accurate
- Selectable friendly fire damage rate
- Players have name tags
- JIP players start close to the group
- Character gear, bandages and damage are saved in case a player disconnects
- Spectator mode after death
- You can continue the game after dying by picking a new unit slot
- Pacifist or partial stealth run is very hard but possible

Credits:
Mission and scripts: Celery
Apocalypse series concept: Celery and Zipper5
Voice acting: Rejenorst (www.rejenorst.com)
Music: Thief: Deadly Shadows soundtrack composed by Eric Brosius
Noises and screams: Thief II: The Metal Age and Operation Flashpoint: Cold War Crisis
Fog script: Rockhount (original by Yac)

Requirements:
- Arma 2
- Operation Arrowhead
- Army of the Czech Republic DLC: http://www.armaholic.com/page.php?id=17321

Mod compatibility:
- The mission has been designed to run without mods but should work fine with most mods
- ACE is accommodated with the removal of its stamina feature
- WARNING: DayZ makes you spawn as a bird because it erases classes used by the rest of the game!

Installation:
Put the pbo file into your ArmA 2\MPMissions folder.

Changelog:
v1.5
- Renovated the scripts
- Optimized bandwidth and CPU usage
- Added line of sight condition to zombie attack when either party is inside a building
- Improved HUD
- Improved loot sparkle
- Fixed visible respawn marker
- Fixed outro
- Changed hit reaction sounds
- Fixed absent fog
- Fixed buggy healing script
- Added a countermeasure for a certain DayZ-related behavior in players
- Slightly improved the spectator script
- Added camera shake as a hit effect
- Simplified the incredibly difficult terrain detail selection feature
- Rebalanced .45 magazine counts
- Partially fixed the problem of zombies sinking inside the floor in Krasnostav
- Radio and ammo box relocate if tower is destroyed

v1.4
- Updated scripts to match part 3 v1.4
- Zombies have slightly less aggro range in urban areas
- Added window lights
- Improved loot sparkle functionality
- Made mission end before the last player enters spectating mode
- Improved addWeapon script compatibility with vanilla Arma 2
- Explicitly specified all magazines for crate and addweapon scripts to avoid unexpected bugs with mods

v1.3
- Fixed wrong crate loadouts
- Fixed accuracy script
- Added hint for the doctor and reporter

v1.2
- Updated script base
- Added more zombie models - server needs to run at least 1.59 beta
- Added spoken lines
- Added possibility to ignore objectives 1 and 3
- Added new objective for clarity
- Added new weapon and more magazines to geocache
- Fixed radio conversation triggering twice
- Fixed JIP issues
- Fixed spectating issues
- Removed ability to take a bandage from a live zombie
- Removed unused sound file
- Removed some exploitable positions
- Compressed sound files
- Made tower horde a little smaller
- Changed weapon holder to ammo crate in tower to prevent it from disappearing
- Tweaked crate loadouts
- Changed M60 to PKM
- Moved some units
- Made zombies more resistant to leg damage
- Take bandage action now stays indefinitely on players' bodies
- You are notified when you receive a bandage or a friend heals you
- Zombies may now drop ammunition (separate from their bodies)

v1.1a
- Fixed players being removed from zombie victim list when player joins in progress
- Fixed player unintendedly going straight to spectating mode when joining in progress
- Switched heal action priorities

v1.1
- Added 4 extra player slots
- Added new zombie type
- Added new zombie classes
- Added rare instances of zombies carrying bandages (action instead of gear pops up)
- Added damage feedback to spectator mode
- Improved network performance by decreasing setVehicleInit commands
- Improved zombie generator script
- Improved CLY Heal script
- Improved JIP friendliness
- Improved trigger conditions
- Improved task clarity
- Improved Krasnostav store
- Improved attack groans by making them instantaneous
- Fixed spectating bugs
- Fixed zombie behavior bug when switching to target in vehicle
- Fixed random instances of non-reporters getting GPS at start
- Fixed zombies firing shots before their weapons are removed
- Fixed nil spawn handle
- Fixed typos
- Made last battle bigger
- Disabled ACE stamina
- Tweaked various things