Title: Black Forest (Public Release) May 2010
Author: SaOk 
Type:   Arma2/ Single PLayer
Version: 1.05 (with latest beta)
Mission version: 2.40

Installation: Put SPBlackForest.Chernarus.pbo to missions folder in arma2 main folder

Change Log:
0.82:
-Fixed one broken script
-Removed one testing trigger which broke the mission
-Added more ambient stuff
-Fixed last objective
-Player group member moved at HQ tent
-Some other tweaks 
0.85:
-Removed all errors (hopefully)
-Added "camp AI"-script
-Added "spotlight AI"-script
-Added more medics
-Markers replaced 
-Other Tweaking 
0.88:
-Added Ambient Combat Module
-Some new objects in middle camp
-Other tweaks
0.92:
-New big optional objective 
-Added a garbage collector module 
-Updated Overview
-Outlook camp updated
-LampAI-script updated
-Other tweaks/fixes
0.95:
-Added difficulty selection 
-Added a new optional task that affects on the later objective
-Updated the weapon selection
-Player can call reinforcements now
-Some changes in the last two objectives
-Addedd a new ending cutscene
-Added more music
-Fixed player artillery support 
-Other fixes and tweaks
1.00:
-new optional task
-improved difficulty selection 
-improved player reinforcement system
-faster sleep 
-better NAPA behaviour at sobor
-some changes in scripts for better performance 
-other fixes and tweaks
1.10:
-better overall performace 
-little less challenging breakfast 
-some other changes in breakfast
-made one optional task more visible
-some dialog changes
-tweaked intro
-default settings for difficulty lowered
-some other tweaks and fixes
1.20:
-Updated/Tweaked Breakfast 
-Extended difficulty selection (ability to set off Air Patrols/Volumetric Fog/Advanced First Aid)
-Updated Intro
-Added some animations
-Some music changes
-some other tweaks and fixes
1.30:
-Fixed: Disabling Air Patrols broke the ACM
-Updated: New working route for convoy
-Other changes in convoy task
-Some other tweaks and fixes
2.0:
-Rewritten dialog/briefing/debriefing by SavedByGrace
-Voice acting and ambient sounds by SavedByGrace
-Tweaked/Recreated cutscenes
-Updated mission settings menu
-ACM removed (replaced with homemade spawning scripts with more details)
-Many new detailed locations (Insurgent camps, russian outposts, abandoned trenches...)
-Massive use of custom-made ambient life/other events
-Use of USPMON-script by Monsada
-New ScoutCar-script (including use of USPMON)
-New balanced weapon/ammo crates (silent rifles, mines, satchels...)
-Added Task Markers (can be choosen from starting dialog)
-Better weather details (added snow and colour filter) 
-More effect&cause-relations
-Added Credits
-Added ambient radio music
-Many other tweaks&fixes
2.1:
-New ammoboxes with random inventory
-Bigger minefield at outpost Magnum 
-Friendly soldiers near Novy Sobor isnt alarmimg enemy so easily anymore
-Some gamebalance tweaks for ACE2 users (if the ACE2 is detected)
-Add some ACE2 weapons and magazines to crates (if the ACE2 is detected)
-Removed annoying phoneringing ambient sound
-Some other tweaks and fixes
2.2:
-New Option to choose ACE2 wounding system (if the ACE2 is detected)
-More gear in crates for ACE2 users
-Fixed: Small bug in radio script
2.3:
-Much changes for better performance
-ACE wounding system working now right way everytime (no briefing at start)
-No gear choose at start anymore but the gear can be found at outpost selek
-Added more ACE2 gear to crates (if the ACE2 is detected)
-Added some ACE2 vehicles for enemy (if the ACE2 is detected)
-More medic gear (for ACE2 users)
-Made outpost magnum more secure at night
-Some new constructions at outpost selek
-Some other tweaks and fixes
2.4:
-Much better performance 
-Added Body removal (Entities is kept under 80 until morning)
-Ambient Civilian Module removed 
-All over 100 SQS-scripts converted to SQF
-New custom hint font colors 
-Other tweaks & fixes

Hints/Tips:  
-Many objectives arent mandatory. You can fail the mission only if you die
-Unlimited Savegame by 0-0-1
-Use high command via Ctrl+Space (Available on late mission)
-Use artillery via 0-8-1 (Available on late mission)
-Call reinforcements via 0-0-3 (Available after first proper objective)


Hope you enjoy(ed) Black Forest.


                                     


                    SPecial Thanks to:  Bohemia Interactive Studios for the game         [[[    http://www.bistudio.com/    ]]]
                    OFPEC for continued mediation                    [[[    http://www.ofpec.com/    ]]]
                    Armaholic for addon support                      [[[    http://www.armaholic.com/    ]]]
                    The Community for continued interests and ideas
                    You for downloading and playing this mission







                
                                     
                                     
               