Hi Kinno...

It's pretty straightforward...
In your config at the moment you have clutter defined like this...
Code:
 class UTFernAutumn: DefaultClutter
   {
    model = "ca\plants2\clutter\c_fern.p3d";
    affectedByWind = 0.1;
    scaleMin = 0.6;
    scaleMax = 1.2;
   };
and surfaces like this...
Code:
class UTGround: Default
 {
  access = 2;
  files = "";
  rough = 0.1;
  dust = 0.2;
  soundEnviron = "dirt";
  character = "UTSparseGrassClutter";
  soundHit = "soft_ground";
 };
those classnames that begin with "UT" are the same as the ones in the Utes config... both islands can't define the same class, so since Utes loads first and your island loads second - your island config "hijacks" the classnames - the clutter disappears from Utes, and your island gets it instead...

All you have to do is change those names... ALL of them... wherever theres a "UT" at the beginning, replace it with something different...
The usual thing to do is "tag" the class with your name or nametag, or the island name... anything will do - keep it short and keep them all the same...

So you could have...
Code:
 class Kinno_FernAutumn: DefaultClutter
   {
    model = "ca\plants2\clutter\c_fern.p3d";
    affectedByWind = 0.1;
    scaleMin = 0.6;
    scaleMax = 1.2;
   };
and surfaces like this...
Code:
class Kinno_Ground: Default
 {
  access = 2;
  files = "";
  rough = 0.1;
  dust = 0.2;
  soundEnviron = "dirt";
  character = "Kinno_SparseGrassClutter";
  soundHit = "soft_ground";
 };
... basically just carefully replace all those "UT" tags and make your own named classnames... remember to replace them EVERYWHERE they occur or are mentioned - in clutter, surfaces - everywhere...

That should be all you need to do...



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Bushlurker thank you very much, without you had not known what to do.
